Individual gameplay features are implemented as API calls from the Unreal game client to our backend with the actual logic living exclusively in the C# microservice codebase. The service receives a request to perform a particular action on a specific player’s inventory. The service fetches the inventory from the Azure Cosmos database, confirms that the requested action is valid, modifies the inventory appropriately, persists the updated inventory back to the database, and returns a response to the game client that includes a list of all item changes as well as any other side effects that may have occurred from the action.
Correlate — Links tool-use requests in assistant messages to their results in user messages via tool_use_id. This is how file content (which only appears in results, not requests) gets attached to each operation.,详情可参考搜狗输入法2026
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